But still it would require installing these scripts, they won’t be available out of the box. That should be safe enough.Īlternatively it might be possible to extend so called Hooks Editor Script (/hooks.editor_script) with an extra event to detect new files in project and call the split spritesheet script if it detects a TexturePacker export. I know that file I/O is dangerous but it is possible to sandbox it inside a specified dir and only allow reading and writing image files. The last point would make it possible to split the sprtiesheet without the use of the editor script and doesn’t require big changes to the TexturePacker itself.
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